Sunday, 30 September 2012

3 Randomisers



In our game there will be 3 randomisers that will affect gameplay and players in a number of ways. I will explain what each randomiser does.


The damage multiplier
Damage multiplier is done by rolling a standard 6 sided dice, and the dice determines how much damage is added or taken away to the opponent. The level of damage ranges from -3, -2, -1, +1, +2, +3. For example if the base damage is 32 and you roll a +2 the damage will be 32+2 =34 damage.

The Drop coordinate
Drop coordinates will happen before the game starts. A dice (with a bigger outcome than 6) will be rolled and will determine
what turn the bonus drop will appear. We are still trying to see what can be added to the bonus drops.

The Coordinate chooser
Coordinates chooser determines where the bonus drop will land on the board. We have a miniature version of the board in which you spin a coin and where ever the coin stops will show where the bonus drop will be. Only the user that’s uses it will know where the bonus drop is.

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