In our game
there will be 3 randomisers that will affect gameplay and players in
a number of ways. I will explain what each randomiser does.
The damage multiplier
Damage multiplier
is done by rolling a standard 6 sided dice, and the dice determines
how much damage is added or taken away to the opponent. The level of
damage ranges from -3, -2, -1, +1, +2, +3. For example if the base
damage is 32 and you roll a +2 the damage will be 32+2 =34 damage.
The Drop coordinate
Drop
coordinates will happen before the game starts. A dice (with a bigger
outcome than 6) will be rolled and will determine
what
turn the bonus drop will appear. We are still trying to see what can
be added to the bonus drops.
The Coordinate chooser
Coordinates
chooser determines where the bonus drop will land on the board. We
have a miniature version of the board in which you spin a coin and
where ever the coin stops will show where the bonus drop will be.
Only the user that’s uses it will know where the bonus drop is.
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