In this
game there will be 5 classes to choose and play with. Each class has their own
unique stats,utilities, move-sets and damage power that set them apart from
each other. All these stats will be displayed on a battle card which will be explained.
Range::The
range class has more attack range than the other classes; it can hit an
opponent that’s within 3 spaces of it. Since its weapon is a bow it has limited
arrows which can be retrieved back once you’ve attacked your opponent and move
to its last position.
Tank:
Tank is the sponge class, meaning it can take a lot of damage. It also has a
lot of attack power behind it, but there’s a catch, when its attack is used it
will have to charge up meaning it will miss a turn.
Healer:
Name says it all really. Half of the damage done is absorbed by the user and
adds on to the users HP
Mage:
This is the best balanced class in the game. With its secondary attack it can
hit from 2 spaces away, but attack is weaker than primary attack.
Melee::The
melee class’s secondary attack does no damage; instead it shocks the enemy and
reduces their attack by 10 Dmg. For 2 turns.
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