This is the gaming board in which the game will take. A normal square grid wouldn't work with 5 players so the only option was to make it a hexagon grid shaped (almost) like a pentagon to fit the 5 players on. As you can see each hexagon is labeled with a coordinate, this is useful as it will help players know where they are and will work well when the randomiser is in play.
Movement/Attacking
The images below are some examples of how movement and attacking is done within the game
The first example shows off how the melee class engages in battle. The melee class can only attack in 1 square range, meaning it has to be directly next to an opponent to attack. The same goes for its movement it can only move 1 space at a time
The next example shows off the mage class. The mage's primary attack is stronger than its secondary, but its secondary attack can hit from 2 spaces away, this can be useful if you want to play defensive.
last example shows the range class. the range class can shoot up to three spaces away but its limieted to the amount of arrows it can shoot (arrows can be retrieved back if you go to the space you last hit your opponent).
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